Part 1 will explain the math and the strategy with its attached assumptions that make it work. Hence, this will be restricted to an entirely non pay-to-win post.ĭue to the length of each post and avoid boring readers, the post will be split up into 3 different segments*: The strategy, itself, is to discover the highest number of war points that a guild can gain without resorting to paying. It will craft a sequence of events based on the assumptions stated and hopefully it makes sense to you as a reader.Īs observed in any scenario, paying will essentially flaw every single calculation as I have no chance of ever knowing how much players have in their bank account and the willingness they possess to spend. With the amount of layers within Guild wars, it isn’t difficult to get lost within its complexity. Of course, do feel free to criticise these posts, along with the assumptions and the formulas that I’ve used. different number of players/opponents, different win rates etc.) and see how the math adds up. To make the math less questionable, I’ll apply this strategy later to different scenarios (eg. Hence, in order to develop an optimal Guild wars strategy, it is first necessary to set some assumptions in order to make certain variables constant…which however, is recognised to be problematic as by doing so would make the math questionable. P.S.: Yes, I’m procrastinating on the second post of the combat formula.īefore I commence, here’s your obligatory disclaimer notice that comes attached to all Guild war posts.ĭue to the varied number of opponents faced, number of active players per war, level of coordination and differing win rates for each guild faced, it is near impossible to come up with an ‘ universal‘ strategy that is applicable to every scenario. Part 1: The Basic Math and Deriving a Strategy Hence, I bring to you a series of posts that explore the math behind Guild wars and hopefully make some sense amidst the seemingly chaotic guild vs guild scenarios. Guild Wars is upon DH5 and with a complex setup of war points, battle frenzy and battle quests, the question that pops up in everyone’s head ( or at least in mine), would be whether the battle frenzy is actually worthwhile getting.
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